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For Solstice: The Quest for the Staff of Demnos on the NES, a reader review titled "You are smack-dab in the middle of a huge castle with 300+ rooms, including courtyards and catacombs.


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Solstice: The Quest for the Staff of Demnos is a 1990 isometric puzzle platformer released for NES, developed by Software Creations.In the middle of Morbius' stronghold, whom the protagonist Shadax must stop before he performs a ritual to sacrifice the kidnapped princess Eleanor and becomes Evil Baron of Darkness, you have to recover the Staff of Demnos that's been broken into six pieces.


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Solstice is a puzzle-oriented video game for the Nintendo Entertainment System created by Software Creations[1] and influenced by Ultimate Play the Game's Knight Lore and Pentagram. Its theme music was scored by composer Tim Follin. The events of the game occur at the Winter Solstice.


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Solstice stars a brave adventurer named Shadax who must explore dozens of rooms on multiple levels to locate a magical staff. While this may not sound revolutionary, the implementation of the game is interesting and unique, with hidden rooms, secret items, and nasty traps and creatures lurking around every three-dimensional corner!


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It was published by in Europe and in North America for the.
The game focuses on the wizard Shadax's bid to defeat the evil baron Morbius and rescue Princess Eleanor, who Morbius plans to.
Shadax aims to gather the six pieces of the titular Staff of Demnos hidden within the fortress of Kâstleröck.
The game's setting is non-linear, and consists of 250 rooms, each with a particular puzzle https://entermarket.ru/game-review/barnyard-game-review.html solve.
The game features a musical score bywho has named the game's title track as his favourite among his compositions.
It became one of his best-known tracks.
Solstice was received positively by critics for its puzzles and graphics, and the audio was singled out for praise.
A sequel, titledwas released for the in 1993.
An example of gameplay in Solstice.
One of the game's many hazards is the large translucent tiles pictured here, which vanish quickly after being jumped on and risk sending the player character Shadax plummeting to the floor of spikes below.
Solstice is an puzzle game in which visit web page player controls the wizard Shadax, who must navigate 250 rooms within the fortress Kâstleröck and assemble the six pieces of the Staff of Demnos to defeat the baron Morbius and rescue the princess Eleanor.
Shadax's basic abilities consist of jumping, and picking up and dropping objects.
Early in the game, Shadax can obtain a pair of magic boots that augment his jumping height.
He is additionally equipped with a few that can be used to store four different varieties of ; these potions can either grant temporary invincibility, destroy all moving objects in a room, freeze time, or make invisible objects visible.
At the beginning of the game, the beakers can only hold up to two doses of a potion each, though upgrades can be obtained later on.
Any number of potions can be cast simultaneously within a given room, but the spell s will only last as long as Shadax remains within that room; any effects from the potion s will disappear when the room is vacated.
Many of the fortress's rooms feature hazards such as floors covered in spikes,vanishing bridges and tiles, and floatingand may also be inhabited by antagonistic creatures such asgiant spiders and.
The rooms often include movable blocks that can be found either lying on the floor or falling from above.
These blocks can be used to move safely around the rooms and bypass enemies and hazards.
Falling blocks can be frozen in mid-air with the time-freezing potion and be used as steps.
There are also hovering that can be pushed through the air and ridden as transportation, but cannot be picked up and carried.
In some rooms, can be detonated to create an entrance to a previously blocked-off passageway, though the detonators are hidden within nearby rooms.
Other rooms contain that provide the only access to certain rooms within the fortress.
Some rooms can only be cleared or accessed after finding and using of one of four hidden magic.
Extra can be obtained by collecting blue scattered throughout the fortress.
Although the screen only registers ten lives at one time, the player can continue to accumulate more lives from that point.
The player can also collect that allow them to return to a certain room when all lives are lost instead of having to restart the game from the beginning.
At any point in the game, the player can access a map that chronicles any room that they have entered and indicates all possible exits; some of these exits appear on the map, but will not appear in-game until a certain task is performed.
Aside from the map, the player can view an inventory listing a percentage of the total number of rooms they have visited, as well as the total number of magic items they have found.
Shadax the leapfrog ultra reviews, after witnessing the kidnapping, heads to Morbius' stronghold, the here Kâstleröck, to rescue Eleanor.
Once while researching Kâstleröck in the Library of Arcadia to find a way to overthrow Morbius, Shadax learned of a secret entrance into Kâstleröck and the whereabouts of the Staff of Demnos, an ancient weapon with the power to defeat Morbius.
The staff was hidden in Kâstleröck because that was where Morbius would least expect to find it.
Morbius' spies searched for the Staff but did not find it because it was broken into six game review loom and made invisible.
However, every one hundred years on the winter solstice, all six pieces become visible.
Knowing a way in, Shadax enters Kâstleröck to reassemble the Staff of Demnos, overthrow Morbius' forces of darkness, and save Princess Eleanor.
Upon restoring the Staff of Demnos, Shadax seeks out and frees Eleanor from imprisonment and destroys Morbius with the Staff.
The development of Solstice was initiated by the programmer Mike Webb of.
It was originally planned and designed as a title, but an early demonstration of Solstice won Software Creations a contract withwhich would lead to some high-profile NES and games.
The game's development spanned the course of 20 months.
Webb designed the game's environment to encourage non-linear gameplay.
During the game's early stages of development, the player character Shadax appeared as a nondescript purple rectangle; the Shadax was eventually designed by the artist Mark Wilson.
The game's music was composed by ; solstice nes game review primary background music was made to be atmospheric and dark, while the opening theme was made to be powerful.
In 2014, Follin identified the title theme to be his favourite among his own compositions.
The package art was designed by Carol Roy.
Solstice was announced in April 1990.
It was published by Nintendo in Europe and by in North America, and was released in July 1990 in both territories.
The first 5,000 customers to order Solstice from CSG Imagesoft received a free "Player's Pak", consisting of an on the making of Solstice, a player's score card, trading cards and colored stickers.
Solstice was featured in the 1990.
Richard Leadbetter of described the gameplay as "excellent, with some brain-bending puzzles and nice power-ups for Shadax's abilities".
Paul Glancey, also of Computer and Video Games, solstice nes game review Solstice as "a BIG game with an awful lot of secrets to discover", and compared the game's puzzles to those of.
However, Matt Regan, also of Mean Machines, stated that while Solstice is a challenging game that "puzzle fans should find interesting", "the excitement fades" as "shifting blocks to stand on or to prevent the attacks of solstice nes game review nasty becomes boring".
While Marc Camron and Ed Semrad of respectively considered the game to be "unique" and "a refreshing change of pace from all of the me-too type puzzle games", the publication's four reviewers collectively found the controls difficult and awkward.
Robin Wyles of compared the game's visuals and gameplay to those ofand saw Solstice as "an admirable attempt to relive the Knight Lore days" that was "quite refreshing" in the face of the NES's lack of isometric-perspective titles.
However, he argued that the game's quantity of puzzles negatively impacted their variety, and felt that the puzzles were "a bit too easy to solve, which reduces its long-term appeal".
Leadbetter described the graphics as "excellent throughout, with some of the best backdrops and sprites ever seen in this type of game", and Glancey also felt the game's graphics were "really lovely".
Rignall, Regan and Semrad described the graphics as "great", and Steve Harris and Ken "Sushi-X" Williams of EGM said the game was "beautiful".
While Wyles appreciated the game's isometric perspective, he saw the colour schemes as "unimaginative".
The game's score was singled out for praise.
Leadbetter proclaimed that "the renowned Tim Follin comes up trumps yet again with some brilliant atmospheric scores", and both he and Solstice nes game review, along with Rignall, considered the soundtrack to be some of the best they had heard on the NES.
Regan described the game's soundtrack as "moody and atmospheric", and Semrad called the music "fantastic".
Wyles, however, described the sound effects as "ropey" and the in-game background music as "mediocre".
The title theme captain america the video game review particular became one of Follin's best-known tracks in retrospect.
Brett Elston of proclaimed that "if any 8-bit song could take you on a journey, this is it.
From its modest, almost -like opening to its soaring jig halfway through, the title screen music tramples over all other NES music.
Nate Andrews of Nintendo World Report said that "the regality of the opening track provides a fantastic build up for the ensuing blast, which nearly forces you to take a knee under its spectacle before dropping into extended, kicking jig, then moving into the rest of the soundtrack".
The game's plot centers on Shadax's son Glendaal, who must rescue Shadax from his treacherous apprentice Sonia.
The game consists of 450 rooms split between eight dungeons, and also features an isometric perspective, but includes a rotatable camera that incorporates effects.
Tim Follin reprised his role as composer and was joined in this duty by his brother Geoff.
Equinox was released to generally positive critical reception.
The evil has awakened!
For I possess the Staff of Demnos!
Retrieved April 3, 2019.
Retrieved April 3, 2019.
Retrieved April 3, 2019.
Retrieved April 3, 2019.
Retrieved April 3, 2019.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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SOLSTICE NES NINTENDO GAME COMPLETE IN BOX CIB NEAR MINT WITH INSERTS .. 13 product ratings - Solstice (Nintendo Entertainment System, 1990) NES Game. $4.00.


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– excerpt from the full review, which can be read here. Much like Crystalis, Solstice was one of those NES games I bought during that brief, magical window of time during which it was possible to not only find NES cartridges at a used-games shop, but buy them without having any knowledge of them at all, nor even ever having heard of them.


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Have you ever played a game that just seemed like so much wasted potential?
A game that was a great idea gone horribly wrong?
Of all games I've ever played, Solstice could definitely be in the running for top game in that category.
In Solstice, solstice nes game review play as a wizard trying to rescue a princess by solving puzzles inside the castle stronghold that she's being held captive in.
I've mentioned several times that I love finding little-known games that are as good as, if not better than the mainstream classics.
When I saw the reviews of Solstice and brought it home for the first time, I had such high hopes.
How could a game that looked this cool possibly be bad?
Well, the game itself, isn't.
It's all these little flaws that add up solstice nes game review make this game practically an unplayable and unpleasant experience.
They're displayed in a 3-D isometric view, similar to that of Snake Rattle n Roll.
The enemies and objects look nice, and the animation of your wizard character is very fluid.
The enemies, which stand out well on the backgrounds, include walking eyeballs, trolls, spiked balls, and other such oddities.
There's a good variety of settings, too, ranging from castle walls and caves to forests and rooms filled with spikes.
The downside of these graphics is that everything is so darn small!
You only have a very small portion in the continue reading of the screen that is actually dedicated to game graphics.
Why did they not take advantage of the full screen?
This game must be hell on people with small TV sets.
The 3-D view can also be quite confusing at times.
It's often difficult to tell what platforms are on the same level as you.
And if they are on a different level, it's hard to tell if they're above or below you, or just how far above or below you they are!
Nothing in this game, including your character, has a shadow.
This makes it difficult to perform some jumps that should be realtively easy to do more on that in the Play Control section.
In fact, I think one of the only reasons to want to own this game is just to listen to the music.
It has an overall "Arabian" flavor to it.
The opening theme is quite long.
It's longer than the actual demo.
When you press start, the music changes to the theme for the opening story.
It sounds quite menacing and somehow makes the typical "save the princess" plot a little less cliche.
Then, when the actual game begins, another extremely long, well-orchestrated theme is heard.
This game is long, so I would've liked to have some variety while playing.
Pressing Up makes your wizard move diagonally up and right.
Pushing Left makes him move diagonally up and left.
Pressing down makes him go down and left, and pushing right makes him go down and right.
Does this sound confusing?
Well, it really doesn't take too long solstice nes game review get used to in the actual game, but there are many, many problems with it.
First of all, it can be very difficult to tell just how close you are standing to something.
I've often run into enemies and died when it didn't seem like I was touching them.
When leaping from block to block, it's not always clear just where you can leap to, because of the lack of shadows.
Sometimes, I could not tell if the blocks were above me or below me, or just how far away from me they were.
This makes the jumps quite frustrating to do.
And if the easy jumps are hard to do, you can imagine how difficult the precision jumps are!
The wizard doesn't jump very high or very far, either.
I also hate how sometimes you'll be riding on top of a moving object, and then just fall off for no apparent reason.
I've actually found it's possible to get stuck in this game with no way to move on because of this.
I happened upon a room with walking skeletons that you have to ride across to a door on the other side.
But I fell off the skeletons while riding them, and got stuck in the pit below.
The only way out was to reset.
I'm pretty sure there are other areas of the game where this can happen, too.
The menu screen, where you can use your potions, is a bit tricky to manipulate, as well.
A good wizard named Shadax is trying to rescue her.
The only way for Shadax to do this is to comb through Castlerock Dungeon and find the missing pieces of the Staff of Demnos, which he will need to defeat Morbius.
The game is called "Solstice" because if Morbius sacrifices the princess on the night of the Solstice, he will gain demonic powers of some kind.
Of course, none of this is ever really explained in detail.
We just have to taken Morbius's word for it.
We don't even know, nor find out, anything about any of these characters.
The plot is cliche, the ending is typical, and I can't say that I felt much of a sense of atmosphere, either, since many of the rooms look so much alike.
Solstice seemed like it was supposed to emphasize adventure and puzzle solving.
Instead, it emphasizes stupid frustrating jumps.
I think the designers were trying overly hard to make this game challenging.
The first and foremost problem is the lack of a save feature.
Yes, that's right: It's a long game that you must complete in one sitting.
If that isn't bad enough, there are no continues, unless you find a special coin that gives you a continue.
Of course, those coins are few and far between, as are extra lives.
You start with special potions that have different solstice nes game review, depending on their color.
Yellow stops all enemies from moving.
Purple makes you invincible.
Another potion destroys all moving objects in the room, and the other one reveals any hidden blocks.
These potions are extremely necessary for getting through the dungeon, but you aren't even given full bottles of them to start with!
And more potion bottles, much like extra lives and continues, are very rare.
So what this all means is that this game is practically unplayable, unless you use this cheat code that gives you unlimited lives and refills your potions each time you enter it.
I had to resort to using this code to get anywhere in this game, and I almost never have to do something like that.
The "puzzle-solving" is usually nothing more than just pushing blocks around or finding invisible blocks.
All solstice nes game review while you are searching for the pieces of the Staff of Demnos, that is needed to defeat Morbius.
You must use your potions in order to overcome the many obstacles that stand in your way.
Sometimes, you will have to combine usage of potions.
For example, you may need to use an enemy to reach a higher part of the room.
To do that, you'll use the yellow potion to stop this web page enemy's movement.
Then you will use the purple potion to make yourself invincible.
That way you can safely leap on the enemy's head.
You will also need to find items to help you progress, such as keys, extra potion bottles, and boots that make you jump higher.
Another interesting concept is that you cannot directly defeat enemies unless you use the potion that destroys all moving objects in a room.
You must find solstice nes game review ways around them.
Unfortunately, the scarcity of necessary items, particularly potions, extra lives, and continues, will make this game more frustrating to most players than anything else.
The puzzle-solving is overshadowed by the annoying jumps.
And since the plot is unoriginal, there isn't much motivation to beat the game.
So much potential just gone to waste.
Solstice seemed like it would be a cool game.
I would only get this game if you're really into collecting NES games, and you don't mind using a built-in cheat code to win.
The music is definitely worth hearing, but that's about the only really positive thing I can say about Solstice.
The basic concept is very intriguing.
It's the execeution that is so poor.

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Solstice: The Quest for the Staff of Demnos, or simply Solstice, is a 1990 puzzle video game developed by Software Creations.It was published by Nintendo in Europe and CSG Imagesoft in North America for the Nintendo Entertainment System.


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Its sequel is Equinox on the SNES.
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Solstice weaves an original story with compelling characters and has nothing to do with the Landstalker-esque, isometric NES adventure game Solstice from 1989. Anyway, the long and short of this review is that MoaCube's Solstice is a fantastic game and should be on every visual novel fan's playlist this year.


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Solstice has one of the best opening theme songs I've ever heard in an NES game. In fact, I think one of the only reasons to want to own this game is just to listen to the music. It has an overall "Arabian" flavor to it. The opening theme is quite long. It's longer than the actual demo.


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Solstice for the NES starts off as the Evil Morbius abducts Shadax's girlfriend Eleanor. There is this whole opening scene that shows this in all of its 8-bit glory.


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Play Solstice - The Quest for the Staff of Demnos (Nintendo NES) online. Solstice - The Quest for the Staff of Demnos is a Nintendo NES game that you can play online for free on Game-Oldies. Just press the "PLAY NOW" button and follow instructions.


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Its sequel is Equinox on the SNES.
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About This Game Solstice is a dystopian mystery thriller about small personal disasters that turn into great catastrophes. A magnificent city in the middle of a frozen wasteland, cut off from the world by raging blizzards. Inhabited only by a small group of misfits, who either can’t or don’t want to leave for the dead winter season.


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The British Gaming Industry is slowly turning itself round nowadays to become a major player in the world of videogames.
However, there used to be a time when games from good ol' Blighty were highly prolific in stature, gaining praise from all circles and high sales upon release.
One such developer brought a strange style title to the NES as an experiment.
But just how did this game, Solstice, pan out?
There is actually a very solstice nes game review, in-depth story solstice nes game review Solstice, one that stretches far longer than most NES games.
Here is the abridged version Some of you may remember me reviewing a little SNES game by the name of Plok.
Software Creations also created see more, with the music maestro that is Tim Follin working on that sublime soundtrack.
The same solstice nes game review worked on the soundtrack for this and it is every bit as good, if not even more so!
Which is quite surprising considering the difference in power between the NES and SNES.
But this is one of the games where you can sit and just listen to the title screen tune for ages You have four types of magical elixir There are various techniques that can help you get through the game easier, well maybe not so much 'easier', but slightly less difficult.
Block jumping is one particular move where you pick up one then go to drop it and jump at the same time to gain a little more height Cubed3 Rating You may have classics like the Mario series in the platform stakes, but in terms of adventure titles Solstice takes the biscuit, well and truly.
Software Creations really flexed its creative muscle on this title, showing that the British talent did not solely lie in Twycross with Rare.
Anyone craving for some retro goodness and loved Equinox should look this golden oldie up.
Thanks folks - I especially love the music in it, very impressive considering it's on the NES.
Loved the SNES sequel as well, Equinox.
Wish they'd do a third one!
Edit this post: Thanks folks - I especially love the music solstice nes game review it, very impressive considering it's on the NES.
Loved the SNES sequel as well, Equinox.
Wish they'd do a third one!
I've never played this one either.
opinion loom game review remarkable what it reminds me of :lol: Edit this post: I've never played this one either.
Thats what it reminds me of :lol: I don't think too many people here will have played it, to be honest, and I only picked it up cheap from eBay to review for Retro Month because I loved Equinox so much and wanted to see what its prequel was like.
Edit this post: I don't think too many people here will have played it, to be honest, and I only picked it up cheap from eBay to review for Retro Month because I loved Equinox so much and wanted to see what its prequel solstice nes game review like.
I hated this game back in the days.
The gameplay isn't really good and the difficulty, even for a NES game, is so frustrating it's not even funny.
Edit this post: You gotta be kidding right XD?
I hated this solstice nes game review back in the days.
The gameplay isn't really good and the difficulty, even for a NES game, is so frustrating it's not even funny.

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Solstice is a puzzle-oriented video game for the Nintendo Entertainment System created by Software Creations[1] and influenced by Ultimate Play the Game's Knight Lore and Pentagram. Its theme music was scored by composer Tim Follin. The events of the game occur at the Winter Solstice.


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